
At first I thought the engine we were using was very hard but after looking into it, it is very helpful. There are a lot of functions that help you and by just using the things embedded into the program already, things can be created much simpler.

On another note we had our milestone this week. This milestone was for our designs and how we would be implementing these things into our game. I believe our idea is strong and we have somethings that are very crisp and somethings that need work. For example I believe Deceptus (game title) has a strong feel of our theme which is fear, the only thing we need to get into motion is our sound. How the game will look in design is covered but we did not think about the sounds. Sounds that we will look into include rain, thunder, creaky floor boards, screams from victims, footsteps and most importantly heaving breathing/panting. We are probably going to record our own sounds from different objects and people.
I hope our game is a success and people will enjoy it!
No comments:
Post a Comment