I mainly focused on the level design, UVs, texturing and project management of team Smash's Deceptus. We started off slow but we are trying to finish strong. Every year we make a game and every year we start late. We always say that we will get cracking earlier the following year yet it never happens. As a team we need to become more organized and get cracking earlier. Overall as a team we all have our strengths in certain areas in creating a game we just need to organize them and put them to use efficiently and effectively.
The level we decided to prototype is the main character waking up in the basement and he must escape the level. The rest of the game is trying to escape a house of a killer. You must collect clues and keys to unlock doors to the outside where you confront the killer.
Adding UVs to the level |
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