Last week I had the privilege of listening to Daniel
Natapov, the User Research PM from Ubisoft Toronto. Mr. Natapov specifically
deals with how players relate to the game and different evaluations of game
user research. He discussed different types of methods he uses in his daily
work environment, his previous work experience, what types of user research
methods he uses and which ones he never dealt with. He also discussed problems
that occur during the research stage, what game he is currently working on,
some facts that people do not expect in his line of work and tips for going
into the working environment. Overall, he was very helpful guest speaker and I
learned a lot from his words.
There are eight game user research methods that a person can
look at when trying to determine how game players interact with the game.
Behavioural observation allows a person to watch somebody play the game while
you take notes; it determines what happened but not how or why. When conducting
a behavioural observation a person must design a scenario to be play tested,
write a script for the user researcher, think about what behaviours to expect,
test the script in pilot run-through, define the target demographic, run the play
testing session, end the session and finally schedule breaks so that the test
subjects do not become tired or become fatigued. Think-aloud protocol is when
players describe their actions as they play, the observer does not prompt or
correct them while they play the game. Whatever the player says is recorded and
then replayed at a later time to be analyzed. Interviews are usually structured
and they validate the playtest goals, usually the game tester will play the
game and the interviewer would ask questions that revolve around what they need
to determine. Heuristic evaluation is using a game user research expert to play
a game and evaluate it. This allows for an expert critique and it is similar to
a game review. Focus groups are groups of players that are gathered into a
large group and they discuss their opinions, beliefs and attitudes amongst
themselves with a moderator to instigate discussion. This is an easy and fast
way to receive feedback. Questionnaires are a set amount of questions the
player must answer either before and/or after they have played the game. It
determines the average of the entire group; however, it is less personal and
can lead to misleading statistics. Gameplay metrics uses data about the behaviour
of players in game environments. It takes game data such as player movement,
firing weapons and interface interaction and determines whether or not a player
is comfortable with their in game surroundings.
Figure 1 - Focus Group being conducted |
Daniel Natapov has used many of these research methods
however he finds that focus groups are a good method because it is an
inexpensive and fast way to collect data. Daniel depicted that when creating a
focus group area it must be very open so that when the game testers arrive they
do not feel uncomfortable. Also the moderator must be very relaxed and tell
them not to be agitated, the moderator must make them feel like it is a safe
place where they can share their opinions without feeling embarrassed. He also
had some experience with think-aloud protocol, he stated that it is useful when
a player is playing a game without distraction; it allows them to feel more
intertwined with the game environment. Something I found really interesting was
that he never really looked at heuristics while evaluating his games; he said
that because there are no standard heuristics a person could say it is not
reputable and thus, not worth analyzing.
Figure 2 - Splinter Cell Blacklist |
Daniel Natapov has been recently been working on Splinter
Cell Blacklist. He could not speak too much about it but he said that he has
done much research on the game attributes such as in game bugs and colour
schemes in the game. One thing that really stood out was that art and other
assets are constantly changing during focus group research, it’s not always the
actual code errors. I always thought that when game testers were playing the
game their only focal point was bugs in the game not how aesthetically pleasing
it looked.
Figure 3 - First Impressions Matter |
Some interesting facts that he discussed during his
presentation was that some problems that occur during the research time is
unrelated to the people that are playing the game. One major factor was that
the game was unable to run due to programming issues, this meant that he could
not even run the game for people to discuss it. He also stated that game user
research analysts have to be able to identify information quickly and process
it into workable data. You must be able to interoperate what the focus group
says and use it to benefit the game. Mr. Natapov worked for Microsoft before
coming to Ubisoft and one thing he found very different is that working at
Microsoft meant having a larger group of people to analyze things together. At
Ubisoft it is a smaller group so there are less people to critique the data. In
larger groups there are more experts, this allows more ideas to be formulated
and it creates less of a bias opinion.
Tips to Consider
Before leaving Daniel Natapov gave some tips for
transitioning from school to the working world. He said to always wear a suit
to your interview because first impressions do count and you must have very
good social skills. During the interview or while talking to a game developer
outside of work, you must always be seen as a sociable person that can get the
job done.
Questions to Consider?
A question I would like to ask Daniel is how he became a GUR
expert? And was it something he wanted to do right from the start?
What GUR method is best when looking at a fighter game
versus a JRPG, what makes them different?
How could I make my focus group moderators less bias, could
I use heuristics as a base to create some type of standard?
References
Figure 1 - http://newyorknatives.files.wordpress.com/2011/05/focus-group-on-students-mobility221.jpg
Figure 2 - http://media-a.shopto.net/ShopToMedia/images/screenshots/XB2TO42/A.jpg
Figure 3 - http://educationismylife.com/wp-content/uploads/2013/02/Good_first_impression-412x360.jpg
No comments:
Post a Comment