Saturday, December 10, 2011

Finished!

Deceptus the game that team Smash created is completed for this term. It is still a game in the works but we have displayed what we had so far and now we have a small amount of time to relax. Things on the go now are the exams and then Christmas. During the break I would like to still keep in contact with my group and see if we can work on the gaming during that time. There are some aspects of the game that we are missing and I hope we can get caught up before starting a bunch of new requirements.

I also have to get some gaming time in. Games that I will be playing is Batman: Arkham City, Spiderman: Edge of Time and Assassin's Creed Revelations. After creating a game and doing things that real game designers do I find myself looking at games differently. Texturing and how they got their things to work always run through my head, before taking game development I would just play a game and have fun. Now I play games and sort of critic them on what was good and what could be done better and even sometimes what I could have contributed to the game such as telling them what would have made the game better or more fun for me personally. Game Development is a true learning experience and I just need to keep moving forward and I believe I will find what part of the team I will fit in and that I will enjoy the most. Every year of the program I learn new things that I am interested in and would not mind doing in the future as a real job. I just hope that we as a team make an interesting game that people would like to play.

Batman Arkham City

Spiderman Edge of Time

Assassin's Creed Revelations

Friday, December 2, 2011

The One to Rule Them All!

This week was very hectic. I completed some homework assignments, finished project management schedules, dates and assignments  and I am still working on UVs and textures for my level and game. The following week we will be presenting our idea and game to our colleges and professors. The game is a prototype of what we intend to make over the course of a year.

I mainly focused on the level design, UVs, texturing and project management of team Smash's Deceptus. We started off slow but we are trying to finish strong. Every year we make a game and every year we start late. We always say that we will get cracking earlier the following year yet it never happens. As a team we need to become more organized and get cracking earlier. Overall as a team we all have our strengths in certain areas in creating a game we just need to organize them and put them to use efficiently and effectively.

The level we decided to prototype is the main character waking up in the basement and he must escape the level. The rest of the game is trying to escape a house of a killer. You must collect clues and keys to unlock doors to the outside where you confront the killer.

Adding UVs to the level