Tuesday, February 8, 2011

The Documentation continues!

The documentation documents as long as they are, are needed in our full design of the game. Like stated earlier it is essential in getting an in-depth idea of what the game is actual about.

The concept design document is almost completed and now I am turning my attention onto the scope document which is one page that describes the high-concept and core features. This is one page document describes what makes our game stand out from other games.

I would like to put a lot of colour and concept designs on this one page to grab the attention of the reader. I don't want to make it boring but it needs to be detailed enough that all our points are understood. The design must stand out and bring people in towards accepting and wanting more of the game. I believe it needs to "sell your game" so that people will remember and look for it when it comes out or try and find more detail about it. Team Lightning's OverDrive is a 2.5D vehicular action racing game that will have a playable demo soon and we hope that people will want to play it.

Concept Design - our primary design that describes our game. A vehicle equipped with guns blasting though an insane explosion.

The game is coming along and with the documents being implemented the programmers of the game can also look at these reports and see them as sort of a checklist. After finishing an aspect of the game they can say "yeah okay, let's move onto the next thing," organization is very important in making a game because it can get confusing and something can be missed. We hope to bring our game into the real world soon and that it can give the player an experience.

I believe racing games are very standard and if we can make OverDrive stand out from the rest it will be something that players can enjoy.

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