Tuesday, February 1, 2011

Documentation

Creating the documentation of a game consists of a bunch of reports that are needed to keep the team and the group on track. From background story to a detailed breakdown of what people are doing the reports are kept for organization.

Lance Lionheart holding a custom made light machine gun in one hand and a pistol in the other. Lance is all about blowing things up and getting the job done.

Vincent Molotov a evil genius that worked for a company that stole his invention and now is seeking revenge.
























I have started the "Concept Design Document" and this pretty much describes the game in difference aspects. So far i have covered the story and background of each character in the game. Creating each background story gives a feel for each character. This is an ideal thing to do because without a story inform users who your playing its just another random creature that can move and shoot. I believe people need a story to get fully involved in a story and that is why the story and detailed information about each character is very important.

The story we have created is about three characters that join a highly classified agency that takes care of the world without anyone knowing. I don't want to get to much into the story because I don't want to ruin anything but the organization is called Lightning (like our team name : D) and the main obstacle they must face is a evil genius that creates a super engine and wants to use it to take over the world.

I really enjoy creating and expressing the feel of the game because if people think your game is "lame" before they even play it then they won't experience this amazing game that will hopefully be finished soon.

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