YES! We (by we I mean Team Lightning (the group I am a part of)) have completed a game we are working on. As discussed in previous posts the game is a 2.5D fast paced vehicular racing game. We will be presenting our game and all our ideas that we put forth into it on a upcoming day.
We are very proud of it as it is our first game we have created. It is not the game we intended to create when we first thought about making a racing game. Our ideas were to large at this point in time and we took on to much at one time. Our team believes that now that we have the basic structure and a working game. We can now add more on top of it and after a period of time we will have made the game we first thought of.
Team Lightning's OverDrive is a high paced racing game. A player must dodge obstacles to reach the end of the level, once completing the level a cut scene will occur and then its on to the next level. The cut scenes are a comic book style where as there are images on the screen and they are laid out by panels. The dialogue is heard of what is going on and then the player must continue in order to complete the story and win the game! I really enjoy the story for the game, when we first thought of our game we sat down and brainstormed all ideas of how we should make it and what our main idea of the game should be. After we went right into the story breaking down our main idea into parts (what was needed in the story and game-play) that would make the idea a success. We thought this was the best way to go so that we would not miss any crucial or even minor parts we would like to implement in the story and therefore the game. After chaining all that together to we realized, "wow, this is some crazy stuff we're looking at here." Then began the making of the game, at first we were very courageous (best suited word) in trying to do everything. Even though we wanted to implement so many things we did not stop and say we should cut some stuff back and try approaching it another way. (Remember, first time doing this) So we started on an insane journey and after reoccurring roadblocks our courageous and valiant efforts came to an abrupt stop, the hope for making OverDrive started to fade away and Team Lightning was slowing giving up. A major issue we could not overcome was implementing models into the game, they would either work in the code but crash the program or the error in the code was insane to fix.
Side note* This game was created for a school project and needed certain aspects in the game to be evaluated.
After a bumpy first huge milestone (the ending of first semester) we barely dragged our beat up bodies from the barely existing OverDrive and even more, the faith and hope we had for the glamorous OverDrive cease to exist. After taking a break from the game we headed into second semester. A new criteria and a new set of motivations, we started right away and this time we had more of a grasp on the situation. We created what was possible this time and our concept designs were broken down into plausible and impossible instead of what we wanted to do and what we did not like. This time since implementing models was not a part of the criteria we could avoid that for now (work on it after we get all other requirements met) and work on what we needed to be done. It was not a walk in the park but we stuck through it got help when we needed it. Implementing sound and textures were exhausting but we overcame the struggle, documenting everything was not to hard but very tedious, especially when we changed something in the game, that meant we had to go back and change something.We (team Lightning) tried our best and gained a lot of experience and knowledge from the events that have taken place within the year and now we can move on with this knowledge in our pocket.
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