Wednesday, March 30, 2011

Visual StoryBoard!

This week my teammate and I went to the gaming lab to try and create a visual storyboard. After spending couple hours in trying to figure out how to hook up all the equipment we began our process in creating the storyboard.

The game we decided to describe was God of War 3 for PS3. We played about an hour of gameplay before stopping the recording device. It captured all the things we went through during our gameplay... even our loses. The game was extremely slow and hard to play because the devices hooked up to our laptop, because the game was so slow to pick up our controls it was hard to play the game, but we got through it! After playing the game we had realized that God of War had a lot of aspects we did not look at before. This assignment let us look at the actual mechanics of the game and what they used in order for it to be smooth. The orbs obtained (red, green and blue) and the save point was a good example of particles and the close ups on Kratos showed good examples of light effects.

God of War 3 for PS3


The storyboard we create will describe all movements and main scenes in the game-play we went through. We will try to be as descriptive as possible as each part of the board will have a different aspect of the game.

Game-play of Kratos about to go into a save point


Another interesting part we looked at was the menu systems in the game. Simply but very descriptive and easy to use. The menu system also had scrolling system which took the player into different menus, some that upgraded the weapons and some with status updates. All menus were interesting and crucial to the game's mechanics and dynamics.

Menu before starting the game

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