Sunday, November 27, 2011

Level Design

Alright so after talking to my group members and looking at what we needed, some things needed to change in my level design. I created a new one from scratch but with the same floor plan idea. I placed the items in the level and added the necessary things to it so it could run properly in the program. After loading it into the game some of the objects were not showing. Pieces of the wall and couple objects were not visible. After spending couple hours trying to figure it out my patience levels had just been depleted and I deleted the level and started from scratch again. This time we created one shape and extruded it to give it depth. I added the items with success, applied the things to everything properly and tried it in the program again. Everything is looking good now and next on the list will be to UV all the objects and apply textures.
Others things on the go are working on some homework assignments and the business aspect which is project management. Using Microsoft Project to build the schedule including times, dates and payments.

Basement Level

Wednesday, November 23, 2011

Video Blog!!

 This week we did a video blog. We pretty much discussed what requirements we need to do and how to do them. As of right now I am working on my level just doing some final touches and adding all the objects into the scene.
Video Blog 

Sunday, November 13, 2011

Continuing Modelling

So after modifying the design of the basement a couple of times to fit everything and make it perfect for our game I came up with a new design. I created the floor plan to scale and added a crucial stair set that leads to the second level. Right now I am having some trouble with creating small windows but I'll keep going at it. The staircase isn't to scale right now, its big, the reason for this is so I can add detail to parts of it and then scale it to size. The objects that my fellow team members are creating will be placed inside of the area. There is a torture bed, a wooden chair and a slop bucket. (Most basements have a big wash sink, this will look like that) We want our level to be realistic so the player can feel like he or she is in the actual game. On the texture we are going for cement walls with cracks and pipes that give off steam. I looked at a bunch of examples before making the layout so that it would be to scale and look identical to an unfinished basement but obviously with a killer's feel.


Level Concept

Level Design
The pictures above describes the level design I created from examples of actual floor plans of unfinished basements. There are a lot of scribbles all over the place and it is just describing the measurements of how to draw the layout with proper dimensions. The second picture shows the actual level that will be shown in our game, as you can see it is unfinished but once the objects go in and it is scaled to size it will look and feel like a real basement that someone that you know might have...

Sunday, November 6, 2011

Time for Some Modelling

Another week another thing on the go. This week I was doing some modelling, and no I was not posing while someone drew me, I was creating a model with a skeletal body by adding joints and now putting weights in the appropriate positions. This allows me to make my character move in a way that it looks realistic. What I have come to realized is that creating models take a lot of time, I know stating the obvious is not always the best thing but I feel it needs to be mentioned.

Potential Team Logo
As for Deceptus, the game Team Smash is creating, it is coming along slow and steady. We are creating designs for our floor plan, the first level we are creating is the basement and because it is a regular house the structure of the floor plans would be very straight forward. The things inside the house is what will make the game stand out from the rest. It is a fear filled game and the basement is where the antagonist does most of his fun, torturing victims and ripping them apart. It will have cracked cement walls and torture items spread across the area. Torture beds and dull knives will be scattered around the area with stale blood on them.


The game starts off with the main character waking up in the basement tied to a chair. We want the player to have a certain feel right from the start, the first thing the player sees will be the torture beds and the equipment used to rip people apart. Another key aspect that the player will first come across is the sound. The character will be breathing heavily and a loud thunderstorm will be going on outside in the background.