Sunday, November 13, 2011

Continuing Modelling

So after modifying the design of the basement a couple of times to fit everything and make it perfect for our game I came up with a new design. I created the floor plan to scale and added a crucial stair set that leads to the second level. Right now I am having some trouble with creating small windows but I'll keep going at it. The staircase isn't to scale right now, its big, the reason for this is so I can add detail to parts of it and then scale it to size. The objects that my fellow team members are creating will be placed inside of the area. There is a torture bed, a wooden chair and a slop bucket. (Most basements have a big wash sink, this will look like that) We want our level to be realistic so the player can feel like he or she is in the actual game. On the texture we are going for cement walls with cracks and pipes that give off steam. I looked at a bunch of examples before making the layout so that it would be to scale and look identical to an unfinished basement but obviously with a killer's feel.


Level Concept

Level Design
The pictures above describes the level design I created from examples of actual floor plans of unfinished basements. There are a lot of scribbles all over the place and it is just describing the measurements of how to draw the layout with proper dimensions. The second picture shows the actual level that will be shown in our game, as you can see it is unfinished but once the objects go in and it is scaled to size it will look and feel like a real basement that someone that you know might have...

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