Friday, January 13, 2012

Zombie Fluxx Discussion

Zombie Fluxx the Card Game

Zombie Fluxx the Card Game

 
Rules of the Game
The game is an adaptation to Fluxx. The player is dealt three cards and every turn he or she must draw one card and play one card. There are cards called keepers which a player must play in front of them to meet goals. Goals are cards that are played by the player and can be changed at any time. Once a player fulfills the existing goal he or she wins the game. There are also actions cards that allow the player to do something depending on what it says for example switch keepers with a player. As mentioned before there are basic rules which are draw one, play one however, players can also add rules on top of those which allow them to do something differently. For example instead of draw one, play one you can switch it to draw five and someone else could change play one to play four, so now the existing rule becomes draw five play four. There are other rules that could be played such as limit hand three, this means at the end of the turn the player must only have three cards or less if they do not, they must discard cards until their total cards in hand meets the existing rule. The zombie cards are incorporated in the deck as well. If a player picks up a creeper card they must play it immediately and draw again. There are some rules and actions that make the creeper cards either effect a player in a negative or positive way, for example if each player has a zombie card on their side of the field and the un-goal card is played it can stop the game and no one wins. 

Cards incorporated in game



a.      5 things you really liked about the game
Interesting, easy to pick up
The game is very interesting. There is a basic rule when starting the game however, depending on the players the rules of the game can change quickly. This allows Zombie Fluxx to stand out from many other cards games I have played since most games have standard rules.

Different with zombie cards (adds a twist)           
                               Playing Fluxx is very interesting but adding the Zombie cards adds a twist to the game. Players can feel like they are in the lead but during their draw they pick up a zombie card and must immediately play it. This can become either a good or bad thing. There is zombie cards that can stop the whole game and no one wins while others can make a player win if they have a certain amount of zombies.

Create your own rules
                This game is very unique in the sense that there are no set rules during the game. The player makes the rules depending on what he or she draws and plays, and players must quickly adapt to the new changes in order to win the game.

Idea of winning can switch at any time
                As mentioned before because the rules are always changing the goal (how to win) is always changing too. This keeps the game interesting and a player must always try to keep his or her strategy open to change.  

Strategic gameplay
                The game can be very strategic; one must think of what is in their hand, what their opponent has and what are the rules and goals during their turn. Another strategy a person would use is what might be played later so that he or she can be couple steps ahead of other players to get an advantage.

b.      5 things you really did not like about the game
A lot of luck
                As much as a player would want to strategize if other players draw the card they need they will win. There is no control during other player turns; if he or she obtains a card from the luck of the draw unfortunately there is not much one can do.

Loops – one player can continually keep playing
                During a game I played the deck was very low and there was no cards in the discard pile to reshuffle into the deck, because of this one player drew the play again card and there was a draw three rule in effect. Therefore every time he played it, it would get discarded and he would draw it again. This continued until he won the game.

During one person’s turn no one else can do anything
                 During a player’s turn he or she can do anything they choose once they follow the rules that are in play. No other player can interfere and that makes the game less interesting. I believe if they incorporated a quick play card that players could play during anyone’s turn it would give the game another dimension of fun. 

Only one of each card
Zombie Fluxx has a limited amount of cards. There are cards that should be duplicated in the deck to make players have a higher chance of obtaining what they need. If someone else has your card and you do not have an action card to switch your hand you are out of luck.

Player turns can last very long while others only take a few seconds, the game becomes very slow and people tend to get bored
                Zombie Fluxx’s game pace can move very slow depending on how many players you have and what they are playing during their turn. If one player only has keepers in their hand it will take them a few seconds for them to finish their turn however, if another player has multiple cards and many choices it will take them a long time to make a decision. If you are playing with six players it tends to get boring if you play in a few seconds and everyone else takes a couple of minutes. It will take a long time to get back to your turn and you become uninterested. 

How game looks during a play through


Pick at least one game design element in the game that you would have designed differently
Zombie Fluxx is a very interesting game; however there is one thing I would change in its game design. I believe the amount of cards in the deck is very small when playing with six players. If the game was played with four players or lower, the size of the deck would be ideal. In order to change this I would implement more cards into the game, some of the crucial cards would be doubled up and new cards could be added that players cannot control. They will be action cards that will be played like creepers whereas the player is forced to play it as soon as they draw it but these cards will affect the game immediately whether it is good or bad. As stated earlier the game is very well done, it has a different look on regular card games with set rules but if the deck was increased in size for six players and if it had action cards that players could not control it would add a more engaging and exciting experience.

And It Begins Again!!

After a well-deserved two week break I'm back into it and getting into things where I have to break down games and look at their core. This first week has been very good in the sense that I am getting settled into my classes and have met up with Team Smash.

This week I sat down with my group and played a card game called Zombie Fluxx. It was very interesting because it was very unconventional. I'm used to playing crazy eights, a game with set rules and only one way of winning. In this game I found that I had to be very strategic and plan out my moves because rules and goals kept changing. Rules and goals were played by players so at one point in the game I was drawing one card and playing one card and the goal was to have a gasoline and a car keeper. As I kept thinking of ideas to win using those specifications I realize the rules have changed, now I must draw 3 cards, play 2 cards and to win I needed a friend and a sandwich keeper. It kept the game interesting and I found if I were to make a game from scratch I would want it to be everlasting, in the sense that every time someone played it, it would be a new experience.

Zombie Fluxx Card Game


As of right now I have started reading "The Art of Game Design" by Jesse Schelle and I have to say it is very interesting. I have only gotten through the first couple pages but it has already gotten me to talk to myself and think about where I am right now and how I do things as a person wanting to be a game designer.

The Art of Game Design, By Jesse Schell


Reading this book is helping me understand how to be a successful game designer using all the skills I have plus becoming fearless enough to do things I am unsure about. Failing is something I must go through in order to create the game of my dreams and I believe I can achieve this goal if I reach out and try new and terrifying things.

Saturday, December 10, 2011

Finished!

Deceptus the game that team Smash created is completed for this term. It is still a game in the works but we have displayed what we had so far and now we have a small amount of time to relax. Things on the go now are the exams and then Christmas. During the break I would like to still keep in contact with my group and see if we can work on the gaming during that time. There are some aspects of the game that we are missing and I hope we can get caught up before starting a bunch of new requirements.

I also have to get some gaming time in. Games that I will be playing is Batman: Arkham City, Spiderman: Edge of Time and Assassin's Creed Revelations. After creating a game and doing things that real game designers do I find myself looking at games differently. Texturing and how they got their things to work always run through my head, before taking game development I would just play a game and have fun. Now I play games and sort of critic them on what was good and what could be done better and even sometimes what I could have contributed to the game such as telling them what would have made the game better or more fun for me personally. Game Development is a true learning experience and I just need to keep moving forward and I believe I will find what part of the team I will fit in and that I will enjoy the most. Every year of the program I learn new things that I am interested in and would not mind doing in the future as a real job. I just hope that we as a team make an interesting game that people would like to play.

Batman Arkham City

Spiderman Edge of Time

Assassin's Creed Revelations

Friday, December 2, 2011

The One to Rule Them All!

This week was very hectic. I completed some homework assignments, finished project management schedules, dates and assignments  and I am still working on UVs and textures for my level and game. The following week we will be presenting our idea and game to our colleges and professors. The game is a prototype of what we intend to make over the course of a year.

I mainly focused on the level design, UVs, texturing and project management of team Smash's Deceptus. We started off slow but we are trying to finish strong. Every year we make a game and every year we start late. We always say that we will get cracking earlier the following year yet it never happens. As a team we need to become more organized and get cracking earlier. Overall as a team we all have our strengths in certain areas in creating a game we just need to organize them and put them to use efficiently and effectively.

The level we decided to prototype is the main character waking up in the basement and he must escape the level. The rest of the game is trying to escape a house of a killer. You must collect clues and keys to unlock doors to the outside where you confront the killer.

Adding UVs to the level

Sunday, November 27, 2011

Level Design

Alright so after talking to my group members and looking at what we needed, some things needed to change in my level design. I created a new one from scratch but with the same floor plan idea. I placed the items in the level and added the necessary things to it so it could run properly in the program. After loading it into the game some of the objects were not showing. Pieces of the wall and couple objects were not visible. After spending couple hours trying to figure it out my patience levels had just been depleted and I deleted the level and started from scratch again. This time we created one shape and extruded it to give it depth. I added the items with success, applied the things to everything properly and tried it in the program again. Everything is looking good now and next on the list will be to UV all the objects and apply textures.
Others things on the go are working on some homework assignments and the business aspect which is project management. Using Microsoft Project to build the schedule including times, dates and payments.

Basement Level